“So for example, we’ve got a rollerblading screamer with a helmet on rollerblades. “Each district has its own zombie population, and they’re all curated and dressed to reflect that area and particularly LA life,” Worral explained. Interestingly, the types of zombies you cross paths with will also change from district to district. There are all sorts of side quests of various different types that go on within those districts.” You can travel between the districts as they unlock, according to the story progression. “Some of them are really expansive, some of them are a little bit smaller – the one that you played today is one of the ones on the smaller side. up into a series of districts,” Stenton said. Progression, however, will be linear- new districts will only get unlocked as you progress through the story, though players will have the option to go back to older districts whenever they want. Speaking in an interview with Eurogamer, game director David Stenton and creative director James Worral explained that Dead Island 2’s Los Angeles is divided into several districts of varying sizes, some of which are smaller and some “expansive”, offering various side quests and activities. More details on the game have been coming through since its announcement thanks to a round of interviews and hands-on previews at various outlets, and one of the more interesting tidbits to have emerged is the fact that Dead Island 2, unlike its predecessor, is not going to be an open world game. After suffering years of delays, development resets, developer changes, and all manner of behind-the-scenes issues, Dead Island 2 was finally re-revealed at Gamescom Opening Night Live, with developer Dambuster Studios unveiling the zombie action RPG with a cinematic trailer, which was followed by a gameplay debut.
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